Marco A. Valerio, Game Designer and App Developer.
I am an associate Game Designer currently working at Rockstar Games, with a well-rounded skill set, that likes to create small and interesting experiences! In order to showcase my design skills I became quite technically proficient in C# and Unity, but I can also 3d model with 3dsMax and have traditional art skills which help me when I am level designing on paper.
On top of Designing games, I love to teach, practice Brazilian Jiu Jitsu, and I also love to develop Android Apps for fun!
🕹️ Portfolio of Works 🕹️
Games🕹️
Design My Future
Design Goals
• Creating simple gamified systems to support the educational and research targets
• Pushing for a clear and understandable user experience
Technical Goals
Constructing a fully functional gamified questionnaire.
Using an external API (ESCO) to efficiently pull data.
Efficiently integrating the Playfab service in order to save/load data from the game.
Learning Outcomes
Learned to work efficiently with a client and an artist.
Learned the importance of testing on multiple platforms, and the power of Development builds.
Improved my knowledge of Unity and C#.
Improved my ability to solve problems during production.
Cubo
Try the Game
https://marco-valerio.itch.io/cubo-test-build
Design Goals
• Design an interesting and challenging puzzle game.
• Creating simple and interesting systems.
• Achieving good Game Feel.
Learning Outcomes
• Learned to work with a team (sound designer and game tester).
• Learned the importance of finishing and polishing a Game Project.
• Improved my knowledge of Unity and C#.
• Improved my ability to react to the testers' feedback.
Blocks
Try the Game
https://marco-valerio.itch.io/blocks-hyper-casual-prototype-game
Design Goals
• Design a fast pace reflex-based Hyper Casual game.
• Deliver a satisfying experience.
• Achieving a good Game Feel.
Learning Outcomes
• Ability to finish and polish a Game Project.
• Gained a better knowledge of Unity and C#.
• Learned how to react and iterate on testers' feedback.
DashFluxx
Try the Game
https://marco-valerio.itch.io/dashflux
Design Goals
• Design a solid and fun Hyper Casual game.
• Deliver a satisfying experience.
• Achieving a good Game Feel.
Learning Outcomes
• How to publish a game on Itch.Io
• Learned what is required to design hyper-casual games.
• Learned how to use Version Control.
Apps📱
Tattoo Idea Generator
Download and Try the App
https://marco-valerio.itch.io/tattoo-idea-generator
Technical Goals
• Learning how to work with JSON.
• Creating a complete app in Unity C#.
• Achieving a good Game Feel. and aesthetic.
Learning Outcomes
• How to publish an app on Itch.Io
• Learned what is required to create an app that works on Android.
• Learned how to scope a project to a reasonable size.